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Computer Music Instruments: Foundations, Design and Development (PDF eBook) 1st ed. 2017


Computer Music Instruments: Foundations, Design and Development (PDF eBook) 1st ed. 2017

eBook by Lazzarini, Victor

Computer Music Instruments: Foundations, Design and Development (PDF eBook)

£54.99

ISBN:
9783319635040
Publication Date:
26 Sep 2017
Edition:
1st ed. 2017
Publisher:
Springer Nature
Imprint:
Springer
Pages:
361 pages
Format:
eBook
For delivery:
Download available
Computer Music Instruments: Foundations, Design and Development (PDF eBook)

Description

This book is divided into three elements. Part I provides a broad introduction to the foundations of computer music instruments, covering some key points in digital signal processing, with rigorous but approachable mathematics, and programming examples, as well as an overview of development environments for computer instruments. In Part II, the author presents synthesis and processing, with chapters on source-filter models, summation formulae, feedback and adaptive systems, granular methods, and frequency-domain techniques. In Part III he explains application development approaches, in particular communication protocols and user interfaces, and computer music platforms.aa All elements are fully illustrated with programming examples using Csound, Python, and Faust. The book is suitable for advanced undergraduate and postgraduate students in music and signal processing, and for practitioners and researchers.

Contents

Audio and Music Signals.- Digital Signal Processing Fundamentals.- Music Programming Environments.- Source-Filter Methods.- Closed-Form Summation Formulae.- Feedback Techniques.- Delay-Based Approaches.- Adaptive Methods.- Granular Processing.- Frequency-Domain Techniques.- Music Programming Environments.- Source-Filter Methods.- Closed-Form Summation Formulae.- Feedback Techniques.- Delay-Based Approaches.- Adaptive Methods.- Granular Processing.- Frequency-Domain Techniques.- Digital Waveguides.- Wave Digital Filters.- Finite Difference Methods.- Mass-Spring Models.- Scanned Synthesis.- Computer Music Platforms.- User Experience and Interaction.- Application Programming Interfaces.

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