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Serious Games and Edutainment Applications: Volume II 1st ed. 2017

Hardback by Ma, Minhua; Oikonomou, Andreas

Serious Games and Edutainment Applications: Volume II

£199.99

ISBN:
9783319516431
Publication Date:
13 Mar 2017
Edition/language:
1st ed. 2017 / English
Publisher:
Springer International Publishing AG
Pages:
20 pages
Format:
Hardback
For delivery:
Estimated despatch 28 Sep - 3 Oct 2026
Serious Games and Edutainment Applications: Volume II

Description

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. Thissecond volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

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