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Entertainment Computing and Serious Games (ePub eBook) 1st ed. 2016


Entertainment Computing and Serious Games (ePub eBook) 1st ed. 2016

eBook by Dörner, Ralf/Göbel, Stefan/Kickmeier-Rust, Michael;

Entertainment Computing and Serious Games (ePub eBook)

£44.99

ISBN:
9783319461526
Publication Date:
05 Oct 2016
Edition:
1st ed. 2016
Publisher:
Springer Nature
Imprint:
Springer
Pages:
541 pages
Format:
eBook
For delivery:
Download available
Entertainment Computing and Serious Games (ePub eBook)

Description

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Contents

Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games.- A Brief History of Games.- Ethical Stewardship: Designing Serious Games Seriously.- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis.- Processes and Models for Serious Game Design and Development.- Taxonomy of Game Development Approaches.- Serious Games Architectures and Engines.- Content Generation for Serious Games.- Games for Learning.- Games for Health.- Serious Games Evaluation: Process, Models and Concepts.- The Experimental Method as an Evaluation Tool in Serious Games Research and Development.- Operationalization and Measurement of Evaluation Constructs.- Personalized and Adaptive Serious Games.- Embodied Interaction in Play: Body-Based and Natural Interaction in Games.- Affective Computing in Games.- Social Network Games.- Pervasive Games.- Storytelling in Serious Games.

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