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Game Programming with Unity and C#: A Complete BeginnerOs Guide (ePub eBook) 1st ed.


Game Programming with Unity and C#: A Complete BeginnerOs Guide (ePub eBook) 1st ed.

eBook by Hardman, Casey

Game Programming with Unity and C#: A Complete BeginnerOs Guide (ePub eBook)

£49.99

ISBN:
9781484256565
Publication Date:
13 Jun 2020
Edition:
1st ed.
Publisher:
Springer Nature
Imprint:
Apress
Pages:
577 pages
Format:
eBook
For delivery:
Download available
Game Programming with Unity and C#: A Complete BeginnerOs Guide (ePub eBook)

Description

Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of UnityOs serialization system.aThis carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more.By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programmingnot just what to type but why it's typed and what itOs really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges.What You'll LearnO Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.O Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax.O Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.O Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences.aWho This Book Is ForBeginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.

Contents

Game Programming with Unity and C# 1: Installation and Setup 2: Unity Basics 3: Manipulating the Scene 4: Parents and their Children 5: Prefabs 6: Programming Primer 7: Code Blocks and Methods 8: Conditions 9: Working with Objects 10: Working with Scripts 11: Inheritance 12: Debugging Game Project 1: Obstacle Course 13: Obstacle Course Design and Outline 14: Player Movement 15: Death and Respawning 16: Basic Hazards 17: Walls and Goals 18: Patrolling Hazards 19: Wandering Hazards 20: Dashing 21: Designing Levels 22: Menus and UI 23: In-Game Pause Menu 24: Spike Traps 25: Obstacle Course Conclusion Game Project 2: Tower Defense 26: Tower Defense Design and Outline 27: Camera Movement 28: Enemies, Towers and Projectiles 29: Build Mode 30: Play Mode 31: More Tower Types 32: Tower Defense Conclusion Game Project 3: Physics Playground 33: Physics Playground Design and Outline 34: Mouse-aimed Camera 35: Advanced 3D Movement 36: Wall Jumping 37: Pulling and Pushing 38: Moving Platforms 39: Joints and Swings 40: Force Fields and Jump Pads 41: Physics Playground Conclusion and More

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