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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach 1st ed.


XNA 3.0 Game Programming Recipes: A Problem-Solution Approach 1st ed.

Paperback by Grootjans, Riemer

XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

£31.49

ISBN:
9781430218555
Publication Date:
5 Mar 2009
Edition/language:
1st ed. / English
Publisher:
Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:
APress
Pages:
649 pages
Format:
Paperback
For delivery:
Estimated despatch 28 - 30 May 2024
XNA 3.0 Game Programming Recipes: A Problem-Solution Approach

Description

Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use-it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

Contents

Getting Started with XNA 3.0.- Setting Up Different Camera Modes in Your 3D World.- Working with 2D Images/Textures in XNA 3.0.- Working with Models.- Getting the Most Out of Vertices.- Adding Light to Your Scene in XNA 3.0.- Adding Sounds to Your XNA 3.0 Project.- Networking in XNA 3.0.

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