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Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience

Paperback by Kelly 2, R.V.

Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience

£21.99

ISBN:
9780786419159
Publication Date:
6 Sep 2004
Language:
English
Publisher:
McFarland & Co Inc
Pages:
207 pages
Format:
Paperback
For delivery:
Estimated despatch 13 - 15 Aug 2026
Massively Multiplayer Online Role-Playing Games: The People, the Addiction and the Playing Experience

Description

This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.

Contents

Table of Contents Introduction: The Appeal of the Unreal 1. Out of the MUD: The Evolution of Synthetic Worlds The Deep Past D&D and MUDs 2. MMORPG Culture A Quick Primer Failsafe Quests: Frodo, Take This Ring to Mordor Guilds: The Three Thousand Musketeers Game Economies: Greed as a Creed Killer Be Killed 3. The Psychology of MMORPG Players 4. Attraction and Addiction 5. Sampling the Games 6. The Private World of MMORPGs Spawned Enterprises: Go Forth and Multiply Macros and Bots and Scripts, Oh My Slang: Who You Callin' a Twinked Noob 7. Making a MMORPG Game Design Art Animation Programming Databases and Servers Story, Sound, and Music Final Touches 8. The Future of MMORPGs Appendix Bibliography Index

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