As the first book to share the necessary algorithms for creating code to experiment with design problems in the processing language, this book offers a series of generic procedures that can function as building blocks and encourages you to then use those building blocks to experiment, explore, and channel your thoughts, ideas, and principles into potential solutions. The book covers such topics as structured shapes, solid geometry, networking and databases, physical computing, image processing, graphic user interfaces, and more.
Introduction. 1. Elements of the Language. 2. Points, Lines, and Shapes. 3. Structured Shapes. 4. Basics of Graphical User Interfaces. 5. Image Processing. 6. Motion. 7. Advanced Algorithms. 8. 3-D Space. 9. Solid Modeling. 10. File Processing. 11. Physical Computing. Appendix A: Equations of Lines and Planes. Appendix B: Answers to Exercises. Appendix C: Further Reading.
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