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Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (ePub eBook)

eBook by Aukstakalnis, Steve

Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (ePub eBook)

£42.99

ISBN:
9780134094359
Publication Date:
08 Sep 2016
Publisher:
Pearson ITP
Imprint:
Addison-Wesley Professional
Pages:
448 pages
Format:
eBook
For delivery:
Download available
Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (ePub eBook)

Description

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices.  Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices.  Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content.  Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence-accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

Contents

Part 1 Introduction to Augmented and Virtual Reality Chapter 1 Computer Generated Worlds Chapter 2 Understanding Space Part 2 Understanding the Human Senses and Their Relationship to Output / Input Devices Chapter 3 The Mechanics of Sight Chapter 4 Component Technologies of Head-Mounted Displays Chapter 5 Google Glass and Related Augmenting Displays Chapter 6 Fully Immersive Displays Chapter 7 The Mechanics of Hearing Chapter 8 Audio Displays Chapter 9 The Mechanics of Feeling Chapter 10 Tactile and Force Feedback Devices Chapter 11 Sensors for Tracking Position, Orientation and Motion Chapter 12 Devices to Enable Interaction with Data Part 3 Applications of Augmented and Virtual Reality Chapter 13 Gaming and Chapter 14 Architecture and Chapter 15 Science and Engineering Chapter 16 Health and Medicine Chapter 17 Aerospace and Chapter 18 Education Chapter 19 Information Control Chapter 20 Telerobotics and Teleprescence Part 4 Human Factors, Legal and Social Considerations Chapter 21 Human Factors Considerations Chapter 22 Legal and Social Chapter 23 The Future Appendix A Bibliography Appendix B Resources

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