Skip to main content Site map

Fundamentals of Game Design (ePub eBook) 2nd edition


Fundamentals of Game Design (ePub eBook) 2nd edition

eBook by Adams, Ernest;

Fundamentals of Game Design (ePub eBook)

£34.99

ISBN:
9780132104753
Publication Date:
07 Apr 2010
Edition:
2nd edition
Publisher:
Pearson
Imprint:
New Riders
Pages:
700 pages
Format:
eBook
For delivery:
Download available
Fundamentals of Game Design (ePub eBook)

Description

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry's leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You'll learn how to: • Define the challenges and actions at the heart of the gameplay. • Write a high-concept document, a treatment, and a full design script. • Understand the essentials of user interface design and how to define a game's look and feel. • Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. • Construct a game's core mechanics and flow of resources (money, points, ammunition, and more). • Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. • Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. • Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. "Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I've seen for thinking about the relationships between core mechanics, gameplay, and player-one that I've found useful for both teaching and research." - Michael Mateas, University of California at Santa Cruz, co-creator of Faηade

Contents

Introduction PART ONE THE ELEMENTS OF GAME DESIGN 1 Games and Video Games 2 Design Components and Processes 3 Game Concepts 4 Game Worlds 5 Creative and Expressive Play 6 Character Development 7 Storytelling and Narrative 8 User Interfaces 9 Gameplay 10 Core Mechanics 11 Game Balancing 12 General Principles of Level Design PART TWO THE GENRES OF GAMES 13 Action Games 14 Strategy Games 15 Role-Playing 16 Sports Games 17 Vehicle Simulations 18 Construction and Management Simulations 19 Adventure Games 20 Artifi cial Life and Puzzle Games 21 Online Gaming A Designing to Appeal to Particular Glossary References Index

Accessing your eBook through Kortext

Once purchased, you can view your eBook through the Kortext app, available to download for Windows, Android and iOS devices. Once you have downloaded the app, your eBook will be available on your Kortext digital bookshelf and can even be downloaded to view offline anytime, anywhere, helping you learn without limits.

In addition, you'll have access to Kortext's smart study tools including highlighting, notetaking, copy and paste, and easy reference export.

To download the Kortext app, head to your device's app store or visit https://app.kortext.com to sign up and read through your browser.

This is a Kortext title - click here to find out more This is a Kortext title - click here to find out more

NB: eBook is only available for a single-user licence (i.e. not for multiple / networked users).

Back

University of Salford logo